Android announced the much-anticipated in-app billing today, which will allow Android developers to ready in-app purchases for their customers.
“In-app Billing gives you more ways to monetize your apps with try-and-buy, virtual goods, upgrades, and other billing models. If you aren’t yet familiar with In-app Billing, we encourage you to learn more about it,” according to the Android Developer blog post.
Several apps, including Tap Tap Revenge, Comics by ComiXology; Gun Bros, Deer Hunter Challenge HD, and WSOP3 by Glu Mobile; and Dungeon Defenders: FW Deluxe, have already launched with in-app purchasing, according to the blog.
This is the first way for developers to make a profit by their apps beyond the money they earn for simply selling the app. It’s good for consumers because more developers will offer apps at discounted rates or–possibly–for free if they’re able to earn revenues through in-app purchasing schemes–like app upgrades or selling goods as part of games.
Here’s what the Andrew Chu’s blog said for developers who were interested:
“To try In-app Billing in your apps, start with the detailed documentation and complete sample app provided, which show how to implement the service in your app, set up in-app product lists in Android Market, and test your implementation. Also, it’s absolutely essential that you review the security guidelines to make sure implementation is secure.”